Sharkys Blog

Home of the Air Legends game for Xbox 360 and Windows, Bionic Shark Studios, XNA game development and other madness. Follow my MiG Madness progress on twitter. November 14th, 2010 by Sharky. I havent been blogging much lately, but have done a few on Twitter. Lately. I have been super busy on MiG Madness and its coming along beautifully. Still aiming to publish on Xbox Live Indie Games. Before the end of the year. Plus plans for a Windows Phone version naturally! Posted in Game Development. 1-4 play.

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The domain sharky.bluecog.co.nz presently has a traffic ranking of zero (the smaller the better). We have crawled zero pages within the web page sharky.bluecog.co.nz and found twenty-five websites referencing sharky.bluecog.co.nz. We have noted one social network accounts owned by sharky.bluecog.co.nz.
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LINKS TO SHARKY.BLUECOG.CO.NZ

bitshifter a game developer in Wellington, New Zealand.

A game developer in Wellington, New Zealand. Shatter features innovative controls, physics effects, power-ups, special attacks, and boss battles.

community games

Martes, 3 de marzo de 2009. A game that is more or less original, with a graphical representation more or less compeling, and that could be funny, is something like an horror. This is due to the control system. The game consists in something more or less like the classical air hockey, but now you can move two players, one is the goalkeeper, and other the field player. Lunes, 2 de marzo de 2009. The game is not perfect. I have not found the chance to c.

EPiServer Downunder

All the things I find interesting about the EPiServer product and maybe some code samples too. Wednesday, May 23, 2007. Just flick me an email at episervernz at gmail dot com or my regular email if you happen to know it. Take care and more to come soon no doubt as EPiServer CMS comes out! Links to this post.

The Beginnings of Game Development Fantastic adventures in to the world of Indie Game Development

Fantastic adventures in to the world of Indie Game Development. Posted by Darkside under Uncategorized. Seems when I migrated all the post off this blog I actually forgot to actually post about it. XNA-UK Refresh and exciting new look. Posted by Darkside under Information.

Cache Dump Please waitmemory dump to blog in progress

Have been working on an awesome product called LightSpeed. Anything else people think is relevant. As a side project, a couple of nights ago I started looking into getting M.

Kokusai Fighting Engine

Friday, June 12, 2015. The first game published by KOGI Arts. The new game development company founded by me, Jacques A. And an IOS version is currently under development. Stay tuned, more games will be available in the next months. Meninjer - The Last Stand. Wednesday, September 19, 2012.

SWEngGrowth - home

Wikispaces Classroom is now free, social, and easier than ever. Abnerson Malivert and Ahmad Bilal Project 4. Ahmad Bilal and Abnerson Malivert. An Experimental Software Engineering Education Wiki for my Students.

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Sharkys Blog

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Home of the Air Legends game for Xbox 360 and Windows, Bionic Shark Studios, XNA game development and other madness. Follow my MiG Madness progress on twitter. November 14th, 2010 by Sharky. I havent been blogging much lately, but have done a few on Twitter. Lately. I have been super busy on MiG Madness and its coming along beautifully. Still aiming to publish on Xbox Live Indie Games. Before the end of the year. Plus plans for a Windows Phone version naturally! Posted in Game Development. 1-4 play.

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The domain states the following, "Home of the Air Legends game for Xbox 360 and Windows, Bionic Shark Studios, XNA game development and other madness." I observed that the web page said " Follow my MiG Madness progress on twitter." They also stated " November 14th, 2010 by Sharky. I havent been blogging much lately, but have done a few on Twitter. I have been super busy on MiG Madness and its coming along beautifully. Still aiming to publish on Xbox Live Indie Games. Before the end of the year. Plus plans for a Windows Phone version naturally! Posted in Game Development."

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